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Really love the contrasting of choice and observation, and now I’m thinking about how I’d apply this to the games I make that ostensibly have ‘no gameplay’ (or at least not in the conventional sense of the word) beyond clicking on text.
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Really love the contrasting of choice and observation, and now I’m thinking about how I’d apply this to the games I make that ostensibly have ‘no gameplay’ (or at least not in the conventional sense of the word) beyond clicking on text.