A downloadable manifesto

  1. A game is not a movie. A game is not a book. A game is not a painting. A game is not music.
  2. A game conveys meaning through action or purposeful inaction.
  3. A choice can be made or observed, but not both.
  4. Observation allows for reflection, but action does not.
  5. A player is motivated and constrained by a game's systems, and cannot make choices independent of those systems.
  6. A game does not tell a story. A player tells themselves a story through action and purposeful inaction within a game.
  7. A game is an imagined space in which a story is created through play.
  8. A game is performance wherein the player performs for themselves.
  9. A game is a daydream.

I was inspired by Robert Yang's A Game is a Knife manifesto to write my own for Manifesto Jam 2026. This is a messy, hastily assembled collection of some of the things I've been thinking about with respect to game design lately. It is not a complete work, as I continue to mull over these ideas, but it is the start of a thought.

Published 3 days ago
StatusReleased
CategoryOther
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
AuthorOwen Goss
Tagsmanifesto
ContentNo generative AI was used

Comments

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(+3)

Really love the contrasting of choice and observation, and now I’m thinking about how I’d apply this to the games I make that ostensibly have ‘no gameplay’ (or at least not in the conventional sense of the word) beyond clicking on text.