A Game is a Daydream
A downloadable manifesto
- A game is not a movie. A game is not a book. A game is not a painting. A game is not music.
- A game conveys meaning through action or purposeful inaction.
- A choice can be made or observed, but not both.
- Observation allows for reflection, but action does not.
- A player is motivated and constrained by a game's systems, and cannot make choices independent of those systems.
- A game does not tell a story. A player tells themselves a story through action and purposeful inaction within a game.
- A game is an imagined space in which a story is created through play.
- A game is performance wherein the player performs for themselves.
- A game is a daydream.
I was inspired by Robert Yang's A Game is a Knife manifesto to write my own for Manifesto Jam 2026. This is a messy, hastily assembled collection of some of the things I've been thinking about with respect to game design lately. It is not a complete work, as I continue to mull over these ideas, but it is the start of a thought.
| Published | 3 days ago |
| Status | Released |
| Category | Other |
| Rating | Rated 5.0 out of 5 stars (6 total ratings) |
| Author | Owen Goss |
| Tags | manifesto |
| Content | No generative AI was used |

Comments
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Really love the contrasting of choice and observation, and now I’m thinking about how I’d apply this to the games I make that ostensibly have ‘no gameplay’ (or at least not in the conventional sense of the word) beyond clicking on text.